Wednesday, July 31, 2013

Batrman Beyond Google drive file.

https://docs.google.com/file/d/0B4d5Pj9EtfQTY0NRNzlrUGZmSUE/edit?usp=sharing

Still waiting for Creative Crash to upload my file. In the meantime!

HOLY BATMAN...batman...

BATMAN IS UP!

Creative Crash Link

Play with it, use it, spank it, make it do things Adam West would not do!

Break it and tell me about it.

Sometimes I wish that my hangups about my skills were less, well, there. Sometimes I wish I could just take a big shit on the street turn around and say, "Ya thats my crap and it's wonderful, you will never find better crap than this. My shit will cure cancer and solve the grand unifying theory in physics." Just a thought considering I have seen horrible work from some people and they call it gold, so why do I have such a hard time calling my stinky poop gold?


anyway...

BATMAN!!!!!!

BATMAN TODAY! And some nVidia tech.

So its been a week or ten since I posted last. I have been hard at work on Batman and will be releasing him today. Seeing as this is my first rig I have released to the masses I am quite apprehensive. I should be able to speed up my release schedule seeing as I have built up a library of over 30 scripts I just need to clean them up for general use.

I came across this piece of interestingness today

nVidia Cloud Based Real Time Lighting

There is a video at the bottom of the article on Tom's Hardware here :

Article on Tom's Hardware

This means a lot of great things for high end production visualisation. As a renderer I can now, with shit ton of horsepower can basically instantly preview my global illumination and then simply ramp up the settings as usual to get real world GI.

On the other hand this tech is still exactly the same as if you had a computer 5 years from now with 16 cores running at 3.5ghz a TB of ram and 6 raid enabled SSDHDs all humming away in one box. The moral here folks, give any system enough room to work and enough juice and you get things faster and better.

Either way it's awesome.